

Quests (or “tales”) are divided into three types: the first is the game’s main story, the second is focused on arcs for your allies, and the third is all about completing tasks for regular folks. You’ll get two points toward your next stance that way – one for the observation, and one for the kill. But don’t just settle for killing leaders! In some cases, clearing an area includes an objective that encourages you observe or kill them – but you can (and should) do both. That is very good, because stances open up better options for dealing with specific enemy types they are crucial, and give you maximum flexibility in encounters. They are typically my “use in case of emergency” options, but you can make them a regular part of your arsenal if you don’t mind buying more ammo when you run low.ĭouble up on leaders to unlock stances faster.Įach leader you defeat in Mongol-occupied area rewards with you with one point toward learning your next stance. I won’t ruin the surprise for what they all are or how they work, but they can help you stagger enemies, deal damage, and escape when you’re outnumbered. If you feel overwhelmed in an encounter, remember that you have a limited supply of quick-throw items mapped to R1. You can always make it more challenging once you get your bearings. If that isn’t you, setting the game to easy can help you gradually get a better understanding for how battles work, and allow you to obtain the tools and techniques that let you make the most of combat. Some people have a whole pride thing that prevents them from playing games on easier difficulties, which is fine.

#SKYRIM ENEMIES ARE TOO STUPID FULL#
This doesn’t mean combat is only about holding block and waiting for something to happen you have plenty of offensive options and ways to throw enemies off, but being defensive and deliberate is almost always a good place to start.īefore you gain your full suite of skills, items, and stances, combat encounters can feel punishing at times. So, when you’re surrounded by a group of enemies wielding different weapons, you might be better off countering their attacks rather than launching into a flurry of slashes.

Combat in Ghost of Tsushima leans heavily on defensive moves, emphasizing dodging and parrying to create lethal opportunities to strike. Even if the story makes it seems like you’re doing something evil, don’t worry about it.ĭon’t expect to button-mash your way to victory in battle. Perform sneaky assassinations or participate in noble standoffs all you want. In other words, just do what seems fun to you. You don’t have a morality meter that tracks your actions, and the game expects you to formulate a playstyle that blends elements of both “samurai” moves and “ghost” ones. However, Ghost of Tsushima has no systems that make meaningful distinctions between the two approaches.
#SKYRIM ENEMIES ARE TOO STUPID MODS#
Edit: no mods installed.The narrative frames straightforward confrontation as honorable, and stealthy tactics as dishonorable. This leads me to believe his damage output was halved like mine on Master, even though he wasn't actively following me at the time. He hit a horker with a standard attack and only took of most of it's health and didn't kill it outright(maybe left about 20 health out of 175). Vilkas got too close to the horkers and they started a fight. After they were done, they started heading back to Whiterun. Found some companions east of Windhelm fighting a mammoth or something. That's 308 damage with a standard attack(not a power attack). At level 50 with 100 2H skill he should be doing triple damage(like I would at 100 2H and 5/5 Barbarian). On master, I had given Vilkas a well tempered Dragonbone battleaxe which is base 26 and about 102.67 with my tempering adding about 76.67. Lydia could solo Legendary dragons quickly and easily on Apprentice, but it took her forever to take out Karstaag with better weapons on Expert(with a few dozen potions of ultimate healing in her inventory that got used up). I've found followers to be weaker on higher difficulty, at least as far as damage output.
